SPALDING WARGAMING CLUB
what really makes this game worth your time: immersion and theme Frostgrave is a fantasy skirmish game with a campaign focus, published by Osprey Games. As generic as this sounds, it’s a game that should, frankly, hold a place in any wargamer's library.
This is a very bold claim but I believe if you have any interest in
quick, simple and thematic games then this is one for you. Let’s begin
by championing the accessibility of this rule set.
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To play you need a d20, some fantasy miniatures and a copy of Frostgrave: it’s just that simple. So to be realistic; you need to spend the princely sum of £14.99 (other retailers are available) on the core rulebook.
Next let’s talk simplicity. This is a term that is bandied about for too many games. Because you're familiar with a game, it always seems simple... to you. To the uninitiated most games will be full of caveats, special rules or extenuating circumstance. This is not the case with Frostgrave.
Next let’s talk simplicity. This is a term that is bandied about for too many games. Because you're familiar with a game, it always seems simple... to you. To the uninitiated most games will be full of caveats, special rules or extenuating circumstance. This is not the case with Frostgrave.
Firstly, you only need one d20 for the entire game. Yes, a single die to play an entire wargame. Tables are kept to a minimum: seldom will you ever consult a table in core play; they are mostly concerned with clean-up and XP. Managing your roster is nice and basic, as only one member of your group will be gaining XP.
Let’s expand on another reason of what really makes this game worth your time, immersion and theme. You will be assuming command of a wizard who is to delve the depths and pick clean the long dead bones of a fallen city. However, you won't be the only profiteer and there are other horrors to contend with in ruins of Felstad, so a troop of murderers, mercenaries and mooks is essential.
Let’s expand on another reason of what really makes this game worth your time, immersion and theme. You will be assuming command of a wizard who is to delve the depths and pick clean the long dead bones of a fallen city. However, you won't be the only profiteer and there are other horrors to contend with in ruins of Felstad, so a troop of murderers, mercenaries and mooks is essential.
Sounds pretty atmospheric, right? How it manages to capture this on the table is that your wizard is the sole character who will gain XP in order to expand their repertoire of skills or spells. It is so devilishly simple but truly captures how every other guy in your party is an expendable scrub whose only goal is to fulfil the wizard's nefarious ends...