Our Roleplaying Games |
SPALDING WARGAMING CLUB
Roleplaying Games are different from other types in not having a board and possibly no pieces or miniatures either: just pencil and paper and strangely-shaped dice. The grandaddy of all RPGs is Dungeons & Dragons which grew out of its niche origins in the 1970s to becomes a global nerd sensation. However, other RPGs have followed in the footsteps of D&D, exploring different high fantasy themes but also science fiction, horror, historical settings, espionage and comedy - or mash-ups of different genres.
In any RPG one player is the Games Master (GM - or Dungeon Master/DM) who delivers the story as a sort of narrator and referee. The players create fictional characters, the GM describes their predicament and the players describe their reactions. The funny dice resolve the outcomes. Sometimes miniature figures are used to make tactical combat easier to visualise. There's no 'winner' and the story can continue from session to session as a 'campaign', with characters growing in power and threats similarly advancing. Some players focus on the advancement in power, others prefer to emphasise characterisation and narrative arcs.
The Club doesn't run RPGs every week: it depends on the willingness of a member to referee. Usually we run two or three short campaigns in a year, each one lasting a few weeks.
Here are some accounts and reviews of the RPGs we enjoyed in the past.
In any RPG one player is the Games Master (GM - or Dungeon Master/DM) who delivers the story as a sort of narrator and referee. The players create fictional characters, the GM describes their predicament and the players describe their reactions. The funny dice resolve the outcomes. Sometimes miniature figures are used to make tactical combat easier to visualise. There's no 'winner' and the story can continue from session to session as a 'campaign', with characters growing in power and threats similarly advancing. Some players focus on the advancement in power, others prefer to emphasise characterisation and narrative arcs.
The Club doesn't run RPGs every week: it depends on the willingness of a member to referee. Usually we run two or three short campaigns in a year, each one lasting a few weeks.
Here are some accounts and reviews of the RPGs we enjoyed in the past.